Changelog
v1.1.0
- Allow .smc for normal rom
- Added flags input
- Randomized rom file name now based off seed, flags and version
- Bug: fixed normal rom giving a different weapon for randomized subweapon drop, during the post-defeat animation screen
- Bug: if Gravity Beetle frog ride armour has a capsule, move it left so we can get the item inside
- Bug: default upgrades required now set to 4
- Bug: prevent Blizzard Buffalo heart tank having a capsule (todo: have capsules play nicely when on ride armour)
v1.0.1
- Bug: Bosses stuck in an infinite loop if their HP >= 128
- Bug: Zero would spawn with 0HP in Zero Mod after swapping
v1.0.0
- Release
v0.0.3
- Tornado Fang walls breakable by any subweapon
- Enemy damage/health multiplier
v0.0.2
- Upgrades scavenger hunt
v0.0.1
- Enemy rando
v0.0.0
- Skip Intro
- Always show items in Stage Select
- Subweapon scavenger hunt
- Random boss HP
- Random boss weakness
- Random player HP
- Random enemies
- Chaos colours
- HSL random offsets
- Gameboy green/grey
- Virtual boy
- SNES grey